About
Hi, I’m Alessio Cusano, a game programmer passionate about creating engaging player experiences. I’ve contributed to mobile titles at Miniclip and co-founded Eye Bags Studio, crafting games in Unity, Unreal, and WebGL.
Today, I’m the technical owner of Basketball Stars, one of Miniclip’s most successful games, played by millions of users every month. In this role I mentor developers and act as a technical reference for the team while helping maintain and evolve a long-running live product.
Looking ahead, I’m excited to continue building high-quality games that reach large audiences—whether on mobile, PC, or console, working with talented teams to create engaging gameplay systems and long-lasting player experiences.
I’m detail-oriented and thrive on collaboration: brainstorming with designers, debugging alongside fellow programmers, and refining systems to make them scalable and maintainable in production. Outside of work, I’m an avid gamer who enjoys shooters, puzzle games, and platformers, as well as a motorbike traveler curious to discover new cultures and perspectives.
"I would love to change the world but... they won't give me the source code."
- Birthday: 2 June 1997
- City: Turin, ITALY
- Degree: Bachelor's (Computer Science)
- Email: hello@alessiocusano.com
Portfolio
My portfolio spans mobile, PC/VR, web, and arcade projects, plus many experimental prototypes developed in game jams.
- All
- Mobile
- Arcade Room
- WebGL
- Experiments
- Game Jam
- Unity
- Unreal Engine 4
- C++
- Pure C++
Skills & Tools
I primarily develop games using Unity and C#, and I enjoy participating in game jams to experiment with new ideas. Over time, I’ve built systems such as:
- Endless generation systems
- Custom analytics solutions
- Editor scripts to streamline workflows
- Hardware integration and management (Arduino)
- Dynamic payout systems for redemption games
I’m also expanding my expertise in C++ with Unreal Engine 4, and I occasionally use Python for automation, scripting, and prototyping (including bots and small tools).
Through my studies, I gained additional knowledge of PHP, SQL, Java, JavaScript, and Haskell, giving me the flexibility to tinker with web technologies and databases when needed.
I work within the Agile methodology and have hands-on experience with project management tools such as Jira, Asana, Trello, and ClickUp for handling tasks, sprint planning, and collaboration.
Resume
Development Experience
Miniclip
06/2021 - Present
Software Developer II
02/2025 - Present
Duties & Responsibilities:
- Act as a point of reference for teammates and other departments
- Onboarded and trained new developers on the project
- Provide technical guidance to ensure long-term stability and best practices
- Plan and prioritize tasks to ensure efficient team workflow and project continuity
Games:
Software Developer
03/2023 - 02/2025
Duties & Responsibilities:
- Technical owner of Basketball Stars, responsible for core decisions and long-term stability
- Led technical design and implementation of gameplay and off-game systems
- Supported team members and ensured efficient collaboration across disciplines
- Developed automation, internal tooling, and streamlined workflows
- Managed library updates and integration for project improvements
Games:
Junior Software Developer
06/2021 - 02/2023
Duties & Responsibilities:
- Implemented new gameplay and off-game features to improve the game
- Mounted UI elements (graphics + logic)
- Assisted in LiveOps management and editor tool development
- Supported other team members
- Supported team members, optimized performance, and fixed bugs
Games:
Co Founder & Game Programmer
Eye Bags Studio Srl - ITALY
2020 - Present
My duties:
- Developed endless system, game mechanics and editor tools
- Created the main player (controller, animations), obstacles behaviour and pickup objects
- Designed and implemented dynamic payout and difficulty system to maintain desidered income/emission ratio (ticket redemption)
- Implemented custom analytics events
- Integrated HW inputs to control the game
- Porting from Windows to Linux
- Game optimization
Games:
Internship Programmer
Funix Srls - Turin, ITALY
2019
My duties:
- Managed the setup and initialization of VR rooms
- Tracked and managed player action history with undo/redo functionality
- Conducted R&D on a WebGL car configurator (internal project)
- Recreated sports TV graphics videos into frame-accurate Unity UI animations
Projects:
- VR viewer for Industry 4.0/Automotive
- Car configurator
Game Programmer
Hypothetical Games (Indie team) - Turin, ITALY
2017-2018
My duties:
- Achievements and Skins management with databases
- Bug fixing
Games:
Game Programmer
AllGoRhythm Studio (Indie team) - Turin, ITALY
2015-2017
My duties:
- Gravity mechanic and puzzles
- VR integration and optimization
Games:
Internship Programmer
Tiny Bull Studios - Turin, ITALY
2015
My duties:
- Utilization and learning of Unity and then Switf with xCode to develop Fragmental (iOS game)
- Learned the pipeline of the game development
Games:
- Fragmental (iOS game)
- Blind VR
Education
Bachelor Degree - Computer Science
105/110
University Of Study Of Turin (UniTo) - Turin, ITALY
2016 - 2019
Thesis: From 100 to 10 - The optimization process.
High School Diploma - Computer Science
76/100
ITIS Pininfarina - Moncalieri (TO), ITALY
2011 - 2016
Thesis: Overlife: a puzzle game with the Oculus Rift.
Other Experience
Unity Teacher
ITIS Pininfarina - Moncalieri (TO), ITALY
2018
- How to make your first game with Unity
- Use Git to work with other people
Computer Science Teacher
Jewish Elementary School of Turin - Turin, ITALY
2017
- What is computational thinking
- Binary system
- Use Scratch to program mBot
- Educational app for science event (PC)
Certifications
To strengthen my skills in Unreal Engine 4 and C++, I completed multiple certified courses. You can find them below.
- All
- Unreal Engine 4
- C++
- Pure C++
| Platform: | Udemy / GameDev.tv |
| Teachers: | Ben Tristem, Sam Pattuzzi |
| Completion: | 27/05/2020 |
| Certificate: | GameDev.tv |
| Platform: | Udemy / GameDev.tv |
| Teachers: | Ben Tristem, Sam Pattuzzi |
| Completion: | 27/04/2020 |
| Certificate: | Udemy / GameDev.tv |
Contact
Location:
Turin, ITALY
Email:
hello@alessiocusano.com
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